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Serious competitions in computer games go back to 1970’s and 1980’s with the world’s top gamers going after high scores in exemplary arcade games like Pac-Man and Donkey Kong. Things sloped up in the 1990’s with the assistance of the web and further developed games being delivered, preparing for competitions in games like Quake, Counter Strike and Warcraft.
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Gambling and Gaming Terms

Gaming law is an area of specialized legislation that relates to the gaming or gambling sector. In the United States, this area includes state and federal law considerations. In Canada, it includes provincial and federal law considerations, in various legal fields. In both cases, these laws are designed to provide the relevant support for individuals, companies, gaming establishments and governments that engage in gambling. This includes taxation and other issues. Thus, understanding the breadth and depth of the laws can help ensure you get a clear understanding of how you can take advantage of the laws to your benefit.


Gaming law is often called gambling law. This refers to people playing at casinos, race tracks, bingo or any other form of gaming and wagering. Often referred to as grey area, gaming and wagering has become the subject of much controversy over the past decade. This controversy has been fueled by the controversial nature of gambling, its negative externalities such as damage to the environment, loss of potential revenue, and the lack of support for gaming by government at both the national and local levels. There are two terms often used interchangeably that can shed light on this topic: gaming and gambling. These two terms can sometimes be used to describe the same legal concerns.


Although they sound similar, both gaming and gambling refer to a broad range of related activities. Gambling refers to chance-based activities where the outcome is pre-determined; for example, horse races, sports matches, lottery drawings, etc. While gaming refers to activities that are ‘gained’ through the application of a set number of card hands, dice throw, etc. These two terms can also be used in conjunction with each other. For example, gaming can involve aspects of skill (skill gaming) or luck (lottery gaming). The term can even overlap with card and board games and other kinds of gambling.


One controversy that arises from the contrasting uses of the two terms is whether they are appropriate or not to be used interchangeably. Some people believe that both gaming and betting are essentially gambling activities. Others, while not dismissing the possibility of using the two terms interchangeably, argue that the way most online gambling sites have attempted to combine the two makes them distinct gaming activities.


The way that online gambling sites have integrated social elements into their games provides a clear example of how the two can be used to interact with each other. Many social gaming websites allow users to create and join chat rooms that are designed around the theme of the particular game the site offers. In these chats, gamers can discuss strategies, discuss games, discuss what they’ve just played or plan out future games, and engage in regular conversation with members of the community who share the same interests. Gamers who belong to these communities may find themselves ‘friends’ of sorts – individuals with shared interests who also frequent the same social gaming sites such as betsafecasino as you do. And because social gaming mechanics are designed to encourage interaction between players, this kind of interaction can produce some very deep and meaningful relationships.


Gaming and gambling activities that do not involve interactive interaction between players are called skill-based play. These kinds of play do not require the player to memorize a set of numbers or to apply simple mathematical formulas. Skill-based play occurs without any communication with another individual. This kind of gaming and gambling occurs without any effort on the part of the participants to develop a strategy or to calculate odds.